I was thinking that this mediakit would enable some sort of sound-effect/sampling framework
as far as i know, the only thing one needs to do, is to bitwize OR the FFT with the samples
sample1.mp3 -> FFT = fft1
sample2.mp3 -> FFT = fft2
output = fft1 | fft2 // while reading the stream
this would enable one to have a single mediaelement which plays always... then when a game-effect happens, the FFT is simply merged into the stream
alternatively, one could make a Sampling "studio" for music creation - the N-number of tracks if then simply OR'ed while playing...
what do you think ?